You will therefore only be able to customize your pops when you unlock the appropriate technology. As machine empire you can't gain free pops from refugees/immigrants. Now, this also comes with disadvantages, of course. Machine empires have leaders that are immortal barring accidents or acts of war - this means that increases in leader level are very useful right from the start, where other empires often only see level 6 or above leaders way into lategame when they spec into their ascension perks or unlock late tier social research. Machine empires gain access to machine worlds, which make each planet even more efficient no matter what it happens to produce. Machine empires do not need to bother with habitability and the penalties for it being low. Machine empires ditch the whole ethics diversion bullpuckey. Robot pops are overall faster at filling anything about 15 tiles. Robot pops need no food, which means you can ditch ever having to build a farm again (unless you go servitor, where you gain other advantages in exchange for relinquishing this one )) You will eventually have pops that have reduced upkeep and increased production that are specialised for each type of resource, boosting your resource income. Robot pops are highly adjustable and playing as a machine civ makes that even more viable. Quite a few actually - I tend to call machine empires "Stellaris lite", as it gives you a few very great advantages and simplifications.
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